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10.10.2022 - Development Diary
The dock area is complete but I don't think I can angle it as I may have trouble later with the mainland. 16.10.2022 I angled the dock...
Phillip Lowe
Nov 6, 20221 min read


5.11.2022 - Development Diary
The materials can be changed by creating a variant and changing the blend choke and blend crispyness and the colour. When it come to the...
Phillip Lowe
Nov 5, 20221 min read


11.10.2022 - Development diary
The docks have been completed. I redesigned the right side and made it smaller, I thought about doing it to the left but decided to leave...
Phillip Lowe
Oct 11, 20222 min read


30.09.2022 - Development Diary
After going through the asset packs, I got a renaissance Italy feel from them so began research paintings from the period for house...
Phillip Lowe
Sep 30, 20222 min read


25.09.2022 - Development Diary
I've been occupied so mot much has been done recently, I've finished the sketchup blockout and moved it into Unity via Blender. I've been...
Phillip Lowe
Sep 25, 20221 min read


16.09.2022 - Development Diary
The work so far is going well. Having completed a block out in sketchup, I'm going to start in Unity and import the Sketchup block out to...
Phillip Lowe
Sep 16, 20223 min read


12.09.2022 - Development diary
Map description The player has five inital directions to chose from when the level starts. A; down the main road toward the square B;...
Phillip Lowe
Sep 12, 20222 min read


11.09.2022 - Development Diary
I've finally settled on this map as the starting map. It is a merging of 6 maps I designed; the docks, the bridge and the main city area...
Phillip Lowe
Sep 11, 20221 min read


5.09.2022 - Development diary
Welcome to my development diary for "The City of..." a level design project. This is focusing on an semi-open world city level with...
Phillip Lowe
Sep 5, 20221 min read